Sigma is one of the accuracy parameters for gunnery in World of Warships. but then again, the guns on these ships are supposed to be amazing so we'll see if it balances out. Is this both vertical and horizontal dispersion? Reload time - 30.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 235 m. Sigma – 1.60. What have we done to deserve this, Wargaming? Had a lot of salvoes going too short lately. Either Yamato's dispersion is so bugged that the ellipse is completely off its equation for width, or proships is wrong. But after 10 seconds... nothing, not even a single shell hits. Vertical dispersion, sigma, and possible other unknown factors. The sigma value between the two ships differs, but this does not influence the overall dispersion area. Chart: Dispersion@10KM for Fully Upgraded Ships > Dispersion@10KM is calculated based on the angle of dispersion from it's max range and max dispersion ArcTan(Dispersion/MaxRange) > Then, from the angle we can determine the Dispersion at a fixed range i.e. level 2. I lost a CB game against VOR a while back because my AP shells landed straight up 3km beneath where I aimed against a broadside DM. Upgrades and thoughtfully selected Commander Skills can noticeably improve certain parameters of a ship and enhance her battle performance. And a follow up, does locking a target change shell dispersion? So, for example, the USS Massachusetts maximum secondary spec at 10km would have: 30 + (57 * 10) = 600m * 0.8 * 0.95 * 0.4 * 0.6 = 109.44m dispersion circle Yamato dispersion is one of the worst at t10 under 10km, I think only Pobeda/Slava is worse. Torpedo armament consists of 2 five-tube launchers. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. I not looking forward for those wild shots, Is this measured dispersion through testing, or numbers from WG? Had it occur yesterday in my Des Moines as well, where my dispersion patterns on multiple salvos looked closer to Gneisenau than what you'd expect from an American CA. How does the shell dispersion work in this game? Dispersion in World of Tanks is measured in the maximum distance a shell can deviate from your aiming point in metres at a 100 metres target. From my experience, I've definitely noticed the guns being trolly, but the amount of shells and the penetration on them counteracts that so you can still get consistent damage most of the time. A game about huge boats. The old way was to put Range and Dispersion onto a graph and use a best fit line, but that isn't as reliable. Seems to me there has been some weirdness with dispersion recently; I wonder if anyone else has noticed the same thing? The main armament is represented with the newest 127-mm universal twin guns in 6 turrets. Source was from an Anchors Away Q&A. Line up some premiums in the training room if you want to see something really interesting. Happend also in my Montana a few times.. perhaps a hidden bug? Meanwhile, I often find myself getting citadeled from the front or by ships firing from 15 … It feels like you don't have the punch of 203s, but you've got their shitty long reload. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. Episodio numero 6 de la guía de warships, hoy hablaremos de la dispersión y el sigma. Cookies help us deliver our Services. Can't reliable hit targets at any range. Press J to jump to the feed. Wait Mikoyan and Tallinn gonna have same dispersion? 13km+ is where it is better than other t10s (except Pineda/Slava again) The ship is not meant to brawl, its armour isn’t made for it and neither is its dispersion. Watches later at replay, all shells fall either my side or the other side of the cruiser. It appears that all secondary dispersion, regardless of nation, is calculated from the formula 30 + (57 * Range in km) = Meters, and any modifier is calculated off the end result. These factors can be datamined. where did you get that info? The distance a shell will disperse from your aiming point when you fire the gun. Yeah there's been salvos recently where I feel like something is weird, need to confirm though. !. World of Warships - free-to-play naval warfare-themed massively multiplayer game from Wargaming. If you don't mind me asking: what is the lock on bug? It was confirmed for a while, since... 8?ish months ago. World of Warships Development blog BETA. Never submarines, they said. Author: Sub_Octavian Source: World of Warships Reddit Okay, so after a bunch of questions about the accuracy and aiming, the cryptic vertical dispersion and the mysterious sigma, I realized this topic deserves additional clarification. Pretty [edited] sad when 193 meter dispersion (@19km range) completely misses a 270+ meter battleship at ranges between 7 & 9 km; broadside. Shells fly all over the place, even worse than in your screen shoot. Rule of thumb: High velocity/low arcing guns have bad vertical dispersion results while slow shells and/or high arcing guns result in tighter vertical dispersion. The dispersion was recently tested by players and the result was that the dispersion numbers in game do not give you the total dispersion. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. Back. I sank some dubloons in and got very lucky with the bundles, so I got Tallinn early. Dispersion is calculated via the following formula: -Horizontal disp formula (x) = (idealRadius - minRadius)/idealDistance*x + 30*minRadius. The old way was to put Range and Dispersion onto a graph and use a best fit line, but that isn't as reliable. Dispersion is suppose to be only ahead or behind the target, never 300m to the left or right. Sigma. I've been playing Tallinn the past few days and I struggle to do significant damage with it. Where do shells go after being shot? wait... ohio has some RN BB dispersion? RNG boys. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. 5 years of WoWS and WG are still doing dumb shit! Either way, appreciated. Yeah there's been salvos recently where I feel like something is weird, need to confirm though. At 2km or so, secondaries are about as accurate as an unbuffed cruiser. Hitting DDs can be a bit of a challenge though. Sovetskaya Rossiya at … Dispersion mostly came as a result of recoil from one gun affecting the other - more in the same turret, and less in others by moving entire ship (single mounted guns in land tests on fixed mountings could achieve insane dispersion - as low as few meters at 20km - but i repeat it was completely fixed firing position with no way to aim). 2) Your believe is correct. You could also try lining up any ship with dispersion debuff camo on it to see exactly the same thing. I aim at their weak spots, but even at super close range (under 5k) my dispersion lands maybe half my shots on their hull, and even then it's mostly bounces and normal penetrations. 630 meters of dispersion at 10km becomes 191 meters. Upgrades improve a ship’s combat characteristics. In World of Warships, Florida represents the design XVI-C if the North Carolina-class would have ever been built this way. [and some RN BB means QE,Warspite, Hood and vanguard. Never submarines, they said. In my experience with the game in the last few weeks, the lock on bug is back, hit the x key to reselect the target and dispersion should improve. talin and riga have improved pen angles and petro is obviously gonna be insane soo. I ask because, in addition to the physical check, I find it strange that the dispersion for the KM BB's at 15km is the same as Russian BB's at 15km when gameplay suggests that isn't entirely accurate, but as thats subjective it'd be good to get some actual IRL testing done. By using our Services or clicking I agree, you agree to our use of cookies. Yamato's ellipse width calculation is 7.3R + 84. Once things get in close, something weird happens and all comparisons go right out the window. Testing out the new dispersion pattern that was implemented to the German Battleships on the PTS for 8.11. So, while it says 195m of dispersion for Pommern, in truth, the length of the horizontal axis is 390 m, really close to Fuso's length of 410 m. Just for fun, the horizontal axis of Pommern without aiming would be 880m @ 15km. For patch 0.4.1, WG has decreased the close-range (i.e. Adopting a more traditional pattern should … Press question mark to learn the rest of the keyboard shortcuts. Note: I'm disregarding sigma when making those last statements. Is there a resource like this for dispersion elipses? She also presents the same battlecruiser characteristics as Champagne and Slava with an improved dispersion but lighter armor than other battleships at her tier. It's great that we have the figures to put in a chart but, other than a few tests by LWM has anyone actually tested the "real" max range dispersion of these ships in the training room to confirm that the WG given figures are accurate in Port, considering it was LWM's testing of the turning circle figures found they were wildly out vs the given Port numbers? The number of available upgrades and slots depends on the warship type and tier. I will say they do feel a bit more comfortable than HIpper/Eugen because you have four more guns. so Russian CAs get less accurate than normal cruisers at around 8km and Mikoyan/Talinn are just straight up worse than standard cruisers? At around 7km or so, the dispersion of secondaries and main guns are about the same. Mikoyan is garbage and counteracts all the other strong or OP Soviet ships, therefore Russian bias doesn't exist. right?] Gunboats. What have we done to deserve this, Wargaming? The first case would be shells landing in a certain area in which its size does not change as range changes. How accurate are my guns? Dispersion is calculated via the following formula: These factors can be datamined. "Dispersion" always has referred to the horizontal dispersion formula. took a while to figure out what is what, but that's very detailed, thanks. Press question mark to learn the rest of the keyboard shortcuts. World of Warships Website; World of Warships ... 82 mm. I've gotten the bug so much I've basically stopped playing. A game about huge boats. I had a battle earlier today in my Sims where I couldn't hit a broadside Nelson 8km away from me -- my shells were landing on either side of his ship vertically. I made sure to unlock and relock onto him to make sure the former "lock on bug" wasn't what was occurring, and it still was extremely off, enough to make me think "what the flipping hell is going on?". Naw, I just have entire well aimed and well times salvos from my bbs land far and short, bracketing the enemy even at 6km. 1) The dispersion ellipse is scaled accordingly to the ships. The problem is that WG does not give us the formula and we have to result to testing and guessing which cannot clear up all unknown factors. Gunboats. I fire at a low health broadside cruiser 8 km away and directly looks for next target since that cruiser is 100% dead. To view and mount upgrades for the selected ship, go to the MODULES tab. Go ahead and ban me; your forum is as … Kremlin's is 11.9R + 33. Get the latest news and developments here and play for free! Captain's Academy #41 is the definitive guide to how dispersion works in World of Warships. 26.11.2020 18:00 ... (CL-154), developed at the end of World War II. Press J to jump to the feed. The way its modelled makes the game feel like we're playing in stormy conditions, with 800m/s winds that change every 2seconds in what is effectively a category 10 … Thats not RNG, thats just [edited], WG, pure unadulterated [edited]. Do the shells disperse into the same area at any range, or does the dispersion area scale with the range at which they are fired at? This is also why any site claiming to have a "percentage accuracy chart" does not have reliable data. A projectile that enters the ship can encounter up to four or five layers of armor and … The real dispersion elipse is even bigger. With guns. Unfortunately, while we know the factors for vertical dispersion, the exact formula used to calculate these numbers is currently unknown. Additionally, WarGaming has indicated that not acquiring the target with the X button increases dispersion by an unspecified amount. With guns. are you implying that all premiums have good dispersion? The vertical value of the dispersion ellipse is indirectly derived and governed by the specific values of their respective guns/shells (muzzle velocity mixed with air drag depending on travel time/distance, etc.). Sometimes it trolls you and sometimes you quadruple citadel devstrike. below 4km) dispersion values for all ships. one thing even more interesting than the graphs is that Slava is confirmed to be scrapped. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Secondary Armament: 4x3 135.0 mm, range - 3.5 km. Sadly, we still don't know the formula for vertical dispersion, so it's not possible to calculate ellipses. It doesn't usually matter if most shells miss if the ones that do hit are usually full pens, and you're still accurate enough to punish broadsides most of the time. Maximum HE shell damage – 1950. My republique concurs. so i am trying to find a logic behind dispersion, and apparently , i have : here is what i noticed : ( this is only for IJN and USN dive bombs) when you start a dive, 2 reticles appear, when this two reticles becomes one, in that moment you will have the best dispersion, so far i tried it with shoukaku, lexigton and sometimes with the hakuryu, and so far, great results. Horizontal dispersion is only one of many factors of overall dispersion. I've been running IFHE on mine and it's nothing impressive. 1 year ago. As you can see, the two Soviet battleships have comparable dispersion areas. that would honestly be pretty fucking retarded. Literally lost us the game. But let's do some math to show it. A single shell hits the keyboard shortcuts more traditional pattern should … numero! Qe, Warspite, Hood and vanguard German battleships on the warship type and tier that implemented! 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